{"query": "The Pressure Architecture — Structural Laws", "count": 20, "results": [{"id": "card_n_22b32deb94ea", "title": "The Pressure Architecture — Structural Laws", "shelf": "domains", "surface": "secular", "snippet": "1. Continuous disruption of base.\n2. Win inside control.\n3. Attack posture and orientation.\n4. The head determines the body.\n5. Underhooks are climbing highways.\n6. Handfight every day.\n7. Attack the ", "authority_tier": "matt", "source": "The Pressure Architecture — Matt Harris", "readable": false, "generated": false}, {"id": "card_theory_girih_quasiperiodic", "title": "Girih tiles — quasi-periodic design in medieval Islamic architecture", "shelf": "theories", "surface": "secular", "snippet": "Girih are the polygonal tiles — decagon, pentagon, hexagon, bowtie, rhombus — carrying strapwork lines, used across medieval Islamic architecture. Peter Lu and Paul Steinhardt showed in Science (2007)", "authority_tier": "reference", "source": "The Theory Assay — calibrated, not judged (docs/THEORY_CATALOG.md)", "readable": false, "generated": false}, {"id": "card_theory_structural_statics", "title": "Structural statics (load, moment, floor-area ratio)", "shelf": "theories", "surface": "secular", "snippet": "Structural statics (load, moment, floor-area ratio) — an engine domain that can touch it: architecture. Calibration: seals — reactions, moments and load paths compute. Nothing accelerates, so forces a", "authority_tier": "reference", "source": "The Theory Assay — calibrated, not judged (docs/THEORY_CATALOG.md)", "readable": false, "generated": false}, {"id": "card_theory_systems_engineering", "title": "Systems engineering (requirements, interfaces, and emergent failure)", "shelf": "theories", "surface": "secular", "snippet": "Systems engineering (requirements, interfaces, and emergent failure) — an engine domain that can touch it: operations_research. Calibration: map-only — a discipline of practice; reliability and margin", "authority_tier": "reference", "source": "The Theory Assay — calibrated, not judged (docs/THEORY_CATALOG.md)", "readable": false, "generated": false}, {"id": "card_n_0a891e053c26", "title": "The Pressure Architecture — System Summary", "shelf": "domains", "surface": "secular", "snippet": "A unified pressure architecture built around:\n• Connection\n• Inside control\n• Continuous plane definition\n• Asymmetry generation\n• Base disruption\n• Climbing positional chains\n• Terminal structural co", "authority_tier": "matt", "source": "The Pressure Architecture — Matt Harris", "readable": false, "generated": false}, {"id": "card_n_1237ffa9d991", "title": "The Pressure Architecture — Energy Management", "shelf": "domains", "surface": "secular", "snippet": "Ideally maintain full pressure for 3x5 rounds.\nBurst strategically when necessary.\n\nRound 1: establish pressure aggressively.\nRound 2: recover intelligently while preserving initiative.\nRound 3: sprin", "authority_tier": "matt", "source": "The Pressure Architecture — Matt Harris", "readable": false, "generated": false}, {"id": "card_n_a64e1e48d7b3", "title": "The Pressure Architecture — Positional Architecture", "shelf": "domains", "surface": "secular", "snippet": "Name the position.\nMore positions allow faster decisions.\nThe opponent sees many options; we reduce to two.\nMove through positions faster than the opponent can process.\nThe finish emerges from positio", "authority_tier": "matt", "source": "The Pressure Architecture — Matt Harris", "readable": false, "generated": false}, {"id": "card_n_6e1a0f01fd00", "title": "The Pressure Architecture — Universal Principles", "shelf": "domains", "surface": "secular", "snippet": "The system is not ruleset-dependent.\nThe same structural principles apply to grappling and MMA.\nThe environment changes expression, not structural truth.\n\nConnection, pressure, asymmetry, and base dis", "authority_tier": "matt", "source": "The Pressure Architecture — Matt Harris", "readable": false, "generated": false}, {"id": "card_n_3650f5948c04", "title": "The Pressure Architecture — Disengagement and Re-Entry", "shelf": "domains", "surface": "secular", "snippet": "When disengaging, disengage completely.\nReset visually and structurally.\nStalk during separation.\nLook for blitz and re-entry opportunities.\nPressure remains even during lower-output phases.\n\nHalf dis", "authority_tier": "matt", "source": "The Pressure Architecture — Matt Harris", "readable": false, "generated": false}, {"id": "card_n_0f20463b9e0f", "title": "The Pressure Architecture — Core Philosophy", "shelf": "domains", "surface": "secular", "snippet": "Ruthless efficiency.\nBeauty and coherence.\nDepth demonstrated through simplicity.\nTruth survives pressure.\nDo not lie to yourself.\nForce asymmetrical advantage and use it to its fullest.\nContinuous pr", "authority_tier": "matt", "source": "The Pressure Architecture — Matt Harris", "readable": false, "generated": false}, {"id": "card_n_3087a4d738e8", "title": "The Pressure Architecture — Cage Work", "shelf": "domains", "surface": "secular", "snippet": "The cage is another control surface.\nUse cage pressure to remove recovery directions.\nForce the opponent to carry weight.\nMaintain attachment while exhausting structure.\nNever mentally reset because o", "authority_tier": "matt", "source": "The Pressure Architecture — Matt Harris", "readable": false, "generated": false}, {"id": "card_n_fa8432f27031", "title": "The Pressure Architecture — Distance Governance", "shelf": "domains", "surface": "secular", "snippet": "Distance control governs the fight.\n\nLong range — disrupts base and posture.\nMid range — establishes attachment and inside control.\nClose range — creates suffocation and collapse.\nGround range — remov", "authority_tier": "matt", "source": "The Pressure Architecture — Matt Harris", "readable": false, "generated": false}, {"id": "card_n_d7028bf21d3f", "title": "The Pressure Architecture — Plane Definition", "shelf": "domains", "surface": "secular", "snippet": "Continuously define the plane.\nControl orientation and leverage geometry.\nThe fighter who defines the plane defines reality.\n\nThe plane is not a fixed surface — it is wherever you establish structural", "authority_tier": "matt", "source": "The Pressure Architecture — Matt Harris", "readable": false, "generated": false}, {"id": "card_n_4cd50697ea8b", "title": "The Pressure Architecture — Opening Weapons", "shelf": "domains", "surface": "secular", "snippet": "Calf kick — disrupts stance and mobility before attachment.\n1–2 — occupies vision, forces posture reactions.\nTeep — interrupts rhythm and balance.\nFeints are level changes.\nBe a threat and force react", "authority_tier": "matt", "source": "The Pressure Architecture — Matt Harris", "readable": false, "generated": false}, {"id": "card_n_fd3132e70365", "title": "The Pressure Architecture — Universal Fight Sequence", "shelf": "domains", "surface": "secular", "snippet": "1. Set the opening.\n2. Fight the perfect round.\n3. Mid-round: if this, then that.\n4. Identify the closing position.\n5. Run the play and finish.\n\nThe sequence is a cognitive script, not a rigid plan. S", "authority_tier": "matt", "source": "The Pressure Architecture — Matt Harris", "readable": false, "generated": false}, {"id": "card_n_c3a5d5cb1460", "title": "The Pressure Architecture — Recovery and Weak Points", "shelf": "domains", "surface": "secular", "snippet": "Focus on weak points.\nAlways have answers prepared.\nVisualize adversity and recovery.\nPressure-tested systems require recovery pathways.\n\nYou will lose positions. The system accounts for this. A well-", "authority_tier": "matt", "source": "The Pressure Architecture — Matt Harris", "readable": false, "generated": false}, {"id": "card_n_ecb72fbf9dcb", "title": "The Pressure Architecture — Climbing Philosophy", "shelf": "domains", "surface": "secular", "snippet": "Grip sequences are climbing pathways.\nClimb up and down the body.\nThe underhook is a primary climbing highway.\nThe body is terrain. Orientation is secondary.\nThe cage is a surface, not a separate phas", "authority_tier": "matt", "source": "The Pressure Architecture — Matt Harris", "readable": false, "generated": false}, {"id": "card_n_4b587b3d2dbc", "title": "The Pressure Architecture — Ground Progression", "shelf": "domains", "surface": "secular", "snippet": "Ground and pound forces defensive reactions.\nAttack the arms to weaken frames and posts.\nForce the face into the cage or mat.\nFlatten the opponent to remove mobility.\nEverything funnels toward belly-d", "authority_tier": "matt", "source": "The Pressure Architecture — Matt Harris", "readable": false, "generated": false}, {"id": "card_c_97e92ae5cd8c", "title": "The Pressure Architecture — Universal Princi ↔ The Pressure Architecture — Structural Laws", "shelf": "connections", "surface": null, "snippet": "Connection, pressure, asymmetry, and base disruption are universal.  — a concord the card itself states; mined + verified.", "authority_tier": "engine_derived", "source": "Concordance miner — 2026-07-11", "readable": false, "generated": false}, {"id": "card_n_7c45c2cda1a7", "title": "The Pressure Architecture — The Fight Frame", "shelf": "domains", "surface": "secular", "snippet": "Our fight is your career. No round or opponent defines either of us.\n\nMake each fight small.\nKnow when a position is lost.\nGo to the next fight immediately.\n\nThe mental frame governs everything. A rou", "authority_tier": "matt", "source": "The Pressure Architecture — Matt Harris", "readable": false, "generated": false}]}